

Playmaker unity forum code#
In my experience the majority of performance issues in games come from developers not understanding what's happening under the hood, rather than from writing code which is slow in and of itself.

The scripts in a game are usually only a tiny part of its code, and if they're designed and written well they won't be doing heavy logic all the time. One thing to keep in mind with your game scripting solution is that it's unlikely to be the cause of many types of performance issues.
